Glossary

3 MINUTES

What is RDP/RDS Load Balancing?

by Wikus Du Plessis on Load Balancing • March 16, 2021
What is RDP/RDS Load Balancing? RDS (Remote Desktop Services) and RDP (Remote Desktop Protocol) are industry-leading protocols by Microsoft enabling access to virtualized environments or services running on a remote desktop/server using a graphical user interface (GUI).
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1 MINUTES

What is Multi-Cloud Load Balancing?

by Wikus Du Plessis on Glossary • February 9, 2021
What is Multi-Cloud Load Balancing? Multi-cloud load balancing refers to a cloud-based network appliance that distributes client traffic across a pool of end-points residing in multiple cloud environments. The days of single public cloud deployments are gone, and it is essential to monitor, audit, and distribute traffic to different end-locations without any manual interference.
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1 MINUTES

What is Multi-Location Load Balancing?

by Wikus Du Plessis on Glossary • February 8, 2021
What is Multi-Location Load Balancing? Multi-Location Load Balancing, also known as Global Server Load Balancer (GSLB), refers to the distribution of client traffic across a pool of end-points that reside in multiple different environments/locations. The days of single-site deployments are gone, and it is essential to monitor, audit, and distribute traffic to other geolocation end-points, without any manual interference.
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1 MINUTES

What is Game Server Load Balancing?

by Wikus Du Plessis on Load Balancing • February 1, 2021
What is Game Server Load Balancing? Game server load balancing is a network methodology used to distribute network traffic between multiple game-servers. Different criteria can be used to distribute the players' traffic between the game servers, like turn-based, weighted or persistent routing, to name a few. The game server load balancing device or software, called a load balancer, sits between the game servers and the players(clients), and is responsible for ensuring that each player gets routed to the most desirable game server Active health monitors ensure that the player traffic is only sent to the most desirable servers by monitoring connection metrics such as game server load, player latency, and game server health. The game server load balancer also plays a critical part in a disaster recovery plan, where traffic can seamlessly switch to a new server in case the server goes down for some reason. Additionally, the balancer can protect against security and DoS threats with active monitoring of anomalies. Certain load balancers can automatically scale resources based on monitoring metrics to prevent a situation where the player load saturates the game servers. Scaling is particularly useful during launch events or other ad-hoc times where it is hard to predict the expected traffic.
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